Addition of Dawntrail for MMO Final Fantasy XIV will be released in the summer of 2024

Within the framework of the first day of the show Final Fantasy Fan Fest 2023 developers from Square Enix announced the following major addition Dawntrail for its multiplayer game Final Fantasy XIV. Together with the expansion in MMOs, they will gradually improve the graphics.

Investigators of additions Dawntrail will be able to go to the tropical region of Tural. Here players will find new cities, sandy beaches and adventures. To determine the next ruler of local lands, a ritual is held in which players can participate.

Also in the addition they will add:

Two new professions: both are designed to apply magical damage, one in close combat, the other in the far.

Accurate renewal output date Dawntrail Unknown. This expansion will help players distract from gloomy events Endwalker and will become a step towards a new story Final Fantasy XIV.

Another producer Naoki Yoshida (Naoki Yoshida) spoke about developers’ plans to improve the picture in the game. The first changes will appear with the release Dawntrail And Patch 7.0. Then they will gradually introduce new improvements.

Textures and shadows will be presented in higher resolution. The characters will receive updated hair, eyes, skin and, in general, will become more beautiful. This is true for both NPC and players avatars.

Developers will process lighting and https://independentcasinosites.co.uk/ how it interacts with different materials. Vegetation will also improve and detail. Players will be able to paint more parts of their equipment, but only two colors per item will be used to use. Hats can be worn with glasses.

Together with the graphics, the minimum system requirements of the game will be updated. But despite this, the developers will still continue to support the version of the game for PlayStation 4.

July 29, 2023 in Team Fortress 2 added servers per 100 people, but there is a nuance

July 29, 2023 Supplement for Path of Exile and 30 minutes of sequel gameplay – lead with Exilecon

Final Fantasy XIV

The best comments

Again, according to the terminology of the game itself, no one calls it "Magic DPS of the Middle Boy". The type of damage does not affect this in any way, it is the mechanics that affect. The developers themselves divide the traffic police into a nearby (based on instanty attack attacks), distant (based on instanty attacks of long-range battle) and a distant magic/caster (founded on the attack attacks with the time of Casta), and accordingly to their mechanics. And the same RM, despite the fact that he also has an attack of close combat, is also called the distant magic traffic police. And I doubt very much that at this stage they will introduce some such hybrids straight. It just can work poorly in the overall basic rotation of the class.

Well, again, my comment was precisely about the fact that spells focused on use near the enemy would not work, because sweethearts need a lot of mobility.

I return to the news, Fanfest did not talk about the magical traffic police of the near -battle, it was said by direct text "DPS of the near battle and the traffic police of distant magical battle".

Two new professions: both are designed to apply magical damage, one in close combat, the other in the far.

The profession of close combat will not be magical, it does not quite work in FF14 (in the profession, not so much type of damage is important in the profession, but the method of its application, and custers here in a separate category; due to this, the concept of “close combat” caster will not work more likely). Plus, almost everyone is sure that the new profession of close combat will be a corsar (on the topics of additions and on what kind of weapon the character uses in a trailer).

Players will be able to paint more parts of their equipment, but only two colors per item will be used to use.

Here the news is precisely in the fact that there will be two colors for each item, because there used to be one color.

> The concept of "close combat" is most likely to work).
Red Mage waves a caste with a paw 4 Verraise.

I mean exactly the fact that under the category of “casters” in FF14 there are classes in which the main attacking abilities require time for caste. This applies to the same RM (he’s attacks are secondary, it is ineffective to use them without castes). Yes, he has dualalkast, but his attacks with a custom is still distant, and even without duallkast, he can cast from a safe distance. And how to consider precisely the "Castera of the Near Fight"? If the main attacks of the character are in close combat, to give them caste time is extremely ineffective. If they are secondary, they do not affect the fact that the character will be a close battle (we do not attribute close combat classes to Renja simply because they have some kind of pokes per distance).

In fact, you can make a sweetheart all the damage which will be considered magical and not physics plus you can give it the opportunity to use the same black magic like a sort of hybrid

There, from the important, they said about the exit to the Xbox 🙂
(and dragged into another news, Soryan)

Leave a Comment

Your email address will not be published. Required fields are marked *